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The PhysioFit project aims to promote healthy lifestyle to kids for obesity awareness and we will develop a Minecraft like game in order to make children aware of nutrition, healthy food, obesity, its consequences and healthy choices.

In Europe today, 6 of the 7 biggest risk factors for premature death – blood pressure, cholesterol, body mass index, inadequate intake of fruit, obesity and being overweight - are rising. The European Commission advocates an integrated approach to address these problems, involving stakeholders at local, regional, national and European levels. The Commission's strategy on nutrition, overweight and obesity-related health issues aims to help reduce the risks associated with poor nutrition and limited physical activity.

Currently, there is consistent evidence of the benefits of using mobile tools to improve health behaviours, especially when they are developed within a theoretical framework. As a result, there is a strong need for educators and parents to work together in order to make young people aware of obesity and healthy choices. Additionally, there is also a strong need to improve language competencies for English as Second Language (ESL) students and the importance of using digital tools in education.


  1. To develop an educational game for young people in order to prevent obesity and its adverse consequences during childhood, as well as longer-term prevention of obesity in adulthood

  2. Explore the use of innovative educational practices and to create technology-rich learning environments for both teachers and students.

  3. Create community environments that promote and support healthy food and beverage choices and physical activity.

  4. Enable teachers to further develop awareness and use of the conventions of English language, speaking skills and transferable skills.

  5. Boost a Europe-wide collaboration among educators as well as education researchers and professionals, exchanging innovative, effective and engaging approaches to obesity prevention and also English education

  6. Transfer of innovative teaching methods to numerous teachers, to enable them to explore and share innovative tools and techniques

  7. Enable students to improve both their ability to communicate and their linguistic competence in English

This project will produce the following outputs:

  • PhysioFit mobile game

  • Project website with teacher community forum

  • Nutrients and Vitamins Lesson Plans

  • Fun and Healthy Recipes Digital Book

Join the teacher community here

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